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The fifth hit will drag the opponent down and then you can repeat this with another up-air or up-tilt into another back-air." MINT says: "There is a combo called 'Lightning Looping' which is essentially using Pichu's back air at the right time of your double jump and fast falling it on the fifth hit. It is possible to react to the DI right or left with a dash into Thunder but it's not very easy and would take practice to react to. At higher percents, in the 110% range, Pichu could opt for an up-throw as you can combo it with Thunder pretty easily if they don't DI. This works at low percent and should get you around 36% roughly.
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You can then fast fall this and go for another up-air and use your double jump and forward-air. A standard combo for Pichu is down-throw into up-air. Down-throw after grab is wonderful for Pichu. Pichu gets his punish game starting with grab. MINT says, "There are also certain percents, very low percents depending on the character weight and height, where you can connect multiple forward-airs to send them off-stage for an edgeguard situation." Down-air has a reasonably decent lingering hitbox, so when well timed, should have little issue with catching bloodthirsty opponents who may get impatient in the neutral. Down-air auto cancels and can also catch an opponent trying to contest you in the air. You can also opt for down-air when you're in the air trying to bait your opponent. With back-air especially, you can send them off-stage and put them in an edgeguard situation. You can use the other aerial moves just as efficiently, up-air and back-air catch jumps out really well. This move can be made safer by fading back or, alternatively, you can catch your opponent off-guard and overshoot the fair with forward momentum in the aerial drift. Although it doesn't deal a huge amount of damage, it has a great hitbox for poking the opponent. Additionally, Pichu's fair is a great option in the neutral. It's one of the best options, along with down-tilt, for starting large combos on your opponent. For instance, down-throw leads into a multitude of combos, depending on the weight of the character. Grabbing with Pichu can start some pretty upsetting combos. This makes it a fantastic option for dash dance whiff punish or punishing a landing with a dash in, roll cancel grab.
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MINT says, "It nets you a full combo at most percents and has a really fast startup, making it a great tool to use to whiff punish."Īlthough it sounds obvious, Pichu's grab is an ideal pick in the neutral you can roll cancel grab to extend the reach of Pichu's grab.
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Putting pressure on the opponent when you run in and potentially having the ability to start a full combo makes Pichu a difficult opponent in the neutral to deal with. With the ability to use tilt stick, it makes it even easier for Pichu players to use down-tilt effectively as you can do the move out of dash. This can force the opponent to take the air and possibly attack from above, making it easier for Pichu to know where the opponent is going to attack from. It has a relatively decent range and it also puts Pichu into a crouching animation, meaning Pichu's hurtbox is even harder to grab or attack.įurthermore, it has little end lag so it's not easy for an opponent to whiff punish. Pichu's small hurtbox is hard to hit or grab in the first place, but Pichu can make it even harder for opposing characters. Pichu's height is a great advantage as some of the opposing characters miss some of their moves.
I WILL DOMINATE PROPLAYER HOW TO
Fourth place, a player by the name of MINT, who has been dominating the Irish scene in Melee too, gives his insight on how to play Pichu and what you can do help your Pichu play in the future. At Schism 3 in particular, the first and fourth place finishers were Pichu players first place beating out Larry Lurr and securing his place in Grand Finals. Pichu's tier placing has been argued ferociously but with players picking Pichu up and storming tournaments, it's hard to believe that Pichu should be anywhere near the bottom. Competitors have been struggling against Pichu, especially when they're much larger characters. Adorable Pichu has been gracing our screens in online and LAN play.